"At what time are all major factions valuable and viable?" meaning, there are no major political shifts which allows for a fair start point for all majors.įrance *Napoleon III takes control 1848 or third republic 1870* I do not believe we should follow the exact time period of the Victorian age. Bolt-Action Rifle units in 1901 (Lebel Model 1886 rifle) range would be about 400 meters. Flintlock Musket units in 1937 (Charleville 1777 musket) range would be about 75 meters. Ex.) a faction in Japan should be able to recruit Samurai units and others from FotS and a faction from Native US should be able to recruit archer units and other local units. When using factions from different places other than Europe, they can recruit local units with very different fighting styles. There should be submarine units in navy that remain invisible until they fire. By the time you reach high technology bolt-action rifles, unit sizes should be much less men. At first, your low technology flintlock musket units should be a lot of men in each unit.
Victoria 2 ww1 mod upgrade#
You can use an upgrade to make that unit have the most modern weapon technology so it bumps up to a percussion cap rifled musket. An upgrade for units that ups their technology. By 1901, you can upgrade weapon technology to all the way to bolt-action rifle. In 1937, all nations flintlock muskets as standard issue. They should have factions from every continent. Many factions that are not just European. Some ideas are Crimean War, American Civil War, Unification of Germany, Unification of Italy, and an American Indian Wars campaign More smaller campaign option like Napoleon Total War. Regular campaign should start by saying Victoria is crowned Queen of Great Britain and end with Queen Victoria being ill and dying. Time period should be the exact Victorian era. more random events as seen in fots (earthquake, decisions with consequences) more interactions between allies (ask for help in certain location, ask them to defend dome points.) more diplomatic options to be able to lend/give units to allies even receive from them customization of units to be able to rename units and have points to give like for generals and agents upgrade of units veterans can be equipped with more modern weapons instead of being replaced by brand new units realistic battlefield cities being real battlefields not dungeons which means battles inside towns possible mixed battles navies and armies in coastal battles more specialized regions (coal, gold which give bonuses) far more factions than in empire or shogun 2 to have more starting point and to cover all the "theaters" revolutions riots regime change as an enhancement of what was done in empire + the feature tradition/modernity as seen in fots I'd think 1830s to 1890 would be far enough